The growth of the Combat Sports League also rises to #33 in the Top 100 Sports Content Creators in the United States ranking on Facebook and #79 in Global Media & Entertainment Creators.
Karate fight continues to overtake both PFL and Bellator in digital video views, expects content from upcoming August 27 event to further accelerate growth
NEW YORK–(BUSINESS WIRE)–#combat sports–Figures published this month by Tubular Laboratoriesthe global leader in independent social video intelligence and measurement, shows Karate fight continues its rapid rise through the ranks of American sports content creators.
According to Tubular Labs’ latest video view rankings for July, the groundbreaking professional combat sports organization is #53 in the Top 100 ranking for cross-platform US sports content creators and is #33 in the list of US sports content creators on Facebooka progression of 13 places in each list.
Karate Combat has also moved up 15 spots in the Global Sports Content Creator Rankings on Facebook and is now ranked at #79 for Global media and entertainment creators on the platform owned by Meta.
These new rankings have further increased the distance between Karate Combat on the PFL and Bellator, which are both global mixed martial arts leagues based in the United States.
Tubular Labs is the global leader in social video intelligence and measurement. The company provides a unified view of the changing values and interests of audiences across YouTube, Instagram, Facebook, Twitch, Twitter and more. Tubular is the only member of the YouTube Measurement Program and Facebook Measurement Partner.
Karate Combat will return to live action on August 27, with their first-ever champion vs. champion super headline fight in Karate Combat 35 (#KC35) on Saturday, August 27, 7pm ET / 4pm PT on The Backlot at Universal Studios Florida in Orlando, Florida as welterweight champion Josh ‘The Preacher’ Quayhagen (6-1 KC) will face Brazilian lightweight champion Luiz “The Pitbull” Rocha (7-2 KC) , in a five-round bout.
Karate Combat continues to achieve digital audience success using its “democratized digital distribution” strategy, fully geared towards serving the company’s millennial and gen Z fans, digital natives who prefer the streaming on linear television.
Karate Combat events are streamed live on all major social platforms, with the full map then immediately reposted as video on demand, unlike other promotions that restrict their social streaming and place most of their content behind paywalls.
As a result of this strategy, men ages 18-34 – the most valuable demographic in sports marketing and the demographic most sought after by advertising sponsors – make up 70-90% of Karate Combat’s digital audiences.
With over 600 million fans worldwide, modern combat sports – as defined by MMA – is the fastest growing sporting genre in the world and draws most of its fan base from young men. Millennials and Generation Z, highly prized by advertisers. Globally, karate has a higher participation base than MMA, with over 100 million participants, with a compound annual growth rate of 160%, and is an Olympic sport.
Karate Combat’s trademark competition framework is powered by the industry-leading Unreal Engine and has created an instantly recognizable CGI-based look borrowing from the best of video games, blockbuster movies and traditional sports combined.
About karate fight
Karate Combat is the only combat sports league to combine the excitement of live, full-contact karate with immersive CGI environments powered by the Epic Games Unreal game engine and Lux Machina, the industry leader in design , installation and operation of virtual production solutions. around the world. Olympic medalists and national champions from around the world are just a few of the elite black belts invited to compete in eight different weight classes in pursuit of a world championship in fighting karate. Karate Combat has offices in the US and EU. For more information, visit www.Karate.com